The bridge
from resources to builds.
Components are crafted from resources, then used by modules and entity items. They carry forward the quality of their inputs so later recipes can inherit better stats.
Resources supply stats
Each component recipe starts from resources or crafted inputs with their own stat rolls.
Components preserve useful quality
The component's carried stats become the source quality for later recipes.
Modules and entities inherit the result
When a recipe spends components, those carried stats shape the output item.
Tier 1 components
10Plate (T1)
Structural plating formed from ore. Used in hulls, containers, and storage modules.
Frame (T1)
Composite framing formed from fine regolith bound in biomass polymer. Dense enough to seal cargo holds, flexible enough to absorb vibration.
Plasma Cell (T1)
High-energy gaseous storage cell. Volatile gas held under controlled thermal conditions.
Resonator (T1)
Crystalline resonance lattice. Stores and releases charge through coherent oscillation.
Beam (T1)
Heavy-duty structural beam machined from refined ore. Strong enough to bear load, tolerant enough to survive harsh environments.
Sensor (T1)
Crystal-lattice sensing element with conductive and reflective properties. Reads signal and surface alike.
Polymer (T1)
Pliable biomass-derived polymer with high insulation. Flexible, durable, electrically inert.
Ceramic (T1)
Hardened fine-grained ceramic refined from regolith. Hard enough to cut, fine enough to finish.
Reactor (T1)
Gas-pressurized vessel for controlled reactions. Vents heat and contains volatility.
Emitter (T1)
Precision-formed crystal emitter array. Routes energy efficiently to a target lock.