Crafted bodies
that become your fleet.
Entity items are built from components, then deployed into the world. Their recipes decide what they cost to make; their slots decide which modules can turn them into ships, haulers, factories, storage, or cargo bodies.
Craft the item
Recipes consume components, so upstream resource quality can shape the finished body.
Deploy into the world
Packed entity items become live entities you can inspect, move, load, and operate.
Install modules
Module slots define the jobs each entity can take on once the right systems are mounted.
Container (T1)
Passive floating cargo storage in space. Towed by ships.
Deploys as a cargo-focused body for storage, transport, or towing.
Ship (T1)
General-purpose vessel with 5 module slots.
Install Engine, Generator, Gatherer, Loader, Storage modules after deployment to shape what this body can do.
Warehouse (T1)
Massive stationary storage facility with a single loader module slot.
Install Loader, Storage modules after deployment to shape what this body can do.
Extractor (T1)
Planetary resource extraction facility with generator and gatherer module slots.
Install Generator, Gatherer modules after deployment to shape what this body can do.
Factory (T1)
Planetary fabrication facility with generator and crafter module slots.
Install Generator, Crafter modules after deployment to shape what this body can do.
Container (T2)
Advanced cargo container with improved capacity formulas.
Deploys as a cargo-focused body for storage, transport, or towing.