Guide · 6 entity items

Crafted bodies
that become your fleet.

Entity items are built from components, then deployed into the world. Their recipes decide what they cost to make; their slots decide which modules can turn them into ships, haulers, factories, storage, or cargo bodies.

01

Craft the item

Recipes consume components, so upstream resource quality can shape the finished body.

02

Deploy into the world

Packed entity items become live entities you can inspect, move, load, and operate.

03

Install modules

Module slots define the jobs each entity can take on once the right systems are mounted.

Compare what each body becomes after deployment and which module families it can support.

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