Guide · 9 module families · 1 native · 10 capabilities

Modules

A capability is a verb your fleet can perform: move, gather, craft, haul, store, warp. Most are granted by a module you craft and slot into an entity. A few are built into the chassis itself or provided by the world.

Battery

Boosts energy

Module

Crafter

Makes items

Module

Energy

Powers modules

Module

Gathering

Collects resources

Module

Hauler

Tows entities

Module

Hull

Defines the body

Native

Loader

Transfers cargo

Module

Movement

Moves ships

Module

Storage

Adds cargo space

Module

Warp

Jumps long distances

Module

Battery

Boosts energy

Install a Battery and the entity can stack additional energy capacity on top of its Generator output.

Bonus

Energy capacity bonus added by an installed Battery module

Crafter

Makes items

Install a Crafter and the entity can make items from available recipe inputs.

Speed

Crafting time per item

Drain

Energy consumed per second while crafting

Quality

Modifier on output quality

Base value

Energy

Powers modules

Install a Generator and the entity can store energy and recharge for powered work.

Capacity

Maximum energy storage

Recharge

Energy regeneration rate

Gathering

Collects resources

Install a Gatherer and the entity can collect resources from deposits.

Yield

Mass gathered per second

Drain

Energy consumed per gather

Depth

Maximum gather depth

Hauler

Tows entities

Install a Hauler and the entity can tow other entities during travel.

Capacity

Number of targets the haul beam can lock onto simultaneously

Efficiency

Thrust penalty reduction per hauled target

Drain

Energy consumed per target during haul-beam operation

Hull

Defines the body

Built into entity bodies. Hull determines the physical mass that other systems must move or carry.

Mass

Total mass of the hull

Loader

Transfers cargo

Install a Loader and the entity can move cargo between nearby storage.

Mass

Weight of the loader unit itself

Thrust

Loading speed/force

Movement

Moves ships

Install an Engine and the entity can move itself between coordinates.

Thrust

Propulsion force

Drain

Energy consumed per movement

Storage

Adds cargo space

Install Storage and the entity can carry more cargo.

Capacity

Maximum mass that can be stored

Module bonus

Extra cargo capacity added by an installed Storage module.

Warp

Jumps long distances

Install Warp and the entity can make long-distance jumps when it has enough energy.

Range

Maximum warp distance

Explore from here

Modules sit between the components that build them and the entities that hold them