Modules
A capability is a verb your fleet can perform: move, gather, craft, haul, store, warp. Most are granted by a module you craft and slot into an entity. A few are built into the chassis itself or provided by the world.
Battery
Boosts energy
Crafter
Makes items
Energy
Powers modules
Gathering
Collects resources
Hauler
Tows entities
Hull
Defines the body
Loader
Transfers cargo
Movement
Moves ships
Storage
Adds cargo space
Warp
Jumps long distances
Energy capacity bonus added by an installed Battery module
Crafting time per item
Energy consumed per second while crafting
Modifier on output quality
Maximum energy storage
Energy regeneration rate
Mass gathered per second
Energy consumed per gather
Maximum gather depth
Number of targets the haul beam can lock onto simultaneously
Thrust penalty reduction per hauled target
Energy consumed per target during haul-beam operation
Total mass of the hull
Weight of the loader unit itself
Loading speed/force
Propulsion force
Energy consumed per movement
Maximum mass that can be stored
Extra cargo capacity added by an installed Storage module.
Maximum warp distance
Modules sit between the components that build them and the entities that hold them
The crafted parts every module is assembled from, and where its stats originate.
Browse components → Reference All module itemsEvery craftable module across every tier, with recipes, attributes, and stat ranges.
Open module catalogue → Downstream EntitiesShips, warehouses, factories, and extractors. Their slot layouts decide which modules they can run.
Browse entities →